me

Hi! I'm Tristan!

I am a game/software developer with a B.S. in Video Game Development and Simulation Programming from New England Institute of Technology. I am experienced with C# and C++ programming, as well as Unity and Unreal Engine. I have also worked as a Junior Programmer for Ocean Exploration Trust, and am currently working as a Unity Developer for Pleiadian Systems Inc. On this site you can view my resume and some of my favorite projects.

Projects

C# Chess

A desktop chess app built with C#, using WPF for UI and visuals.

SFML Game Engine

A 2D game engine built with the C++ framework SFML. Games developed with this engine include a Pong clone, and a platformer.

NEIT Senior Capstone

Fluff'dUp is a Souls-Like game built with Unity Engine. This was a group capstone project completed in my final semester at NEIT. I developed the enemy AI, saving/loading system using JSON serialization, and a timing-based parry system.

Pac-Man

A Pac-Man clone built with the C# framework Monogame. The ghosts use custom state machines to switch between chasing and fleeing behavior.