About this Project

This project was my final for my Unreal Engine class at NEIT. The goal of the class was to teach the basics of Unreal with blueprints and C++, and for the final we were basically given free reign to make whatever simple game we wanted.

I chose to recreate the puzzles from the end of the first Harry Potter book to the best of my abilities. The game features the Chess puzzle, the potion riddle, and a section where you have to catch the correct key while flying on a broom.

The feature I am most proud of is the broom flight. By modifying Unreal's built in character controller, I was able to create a unique mechanic that went well beyond the scope of what we were taught in the class.

Technologies Used

Unreal Engine Blueprints C++